Course bibliography

  • Hess, R. 2007. The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender, No Starch Press.
  • Brito, A. 2008. Blender 3D Architecture, Buildings, and Scenery, Packt Publishing.
  • Mullen, T. 2007. Introducing Character Animation with Blender, Sybex.
  • Mullen T. 2008. Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, Sybex.
  • Barrett E. 1995. Contextual Media: Multimedia and Interpretation, MIT, Cambridge.
  • Cotterell M. and Hughes B. 1995. Software Project Management, Thompson Press, London.
  • Chapman, N. and Chapman, J. 2004. Digital Multimedia. Wiley.
  • Isaacs, Ellen and Walendowski, Alan. 2002. Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology, New Riders, Indianapolis.
  • Jones P.H. 1998. Handbook of Team Design, McGraw-Hill, New York.
  • Lansdown, John and Simon Schofield. 1995. Expressive rendering: a review of nonphotorealistic techniques, IEEE Computer Graphics & Applications, 15 (3): 29-37.
  • Mitchell W.J. 1992. The Reconfigured Eye, MIT, Cambridge.
  • Olsen, Gary (1997). Getting Started in Multimedia Design, Cincinnati, Ohio: North Light Books.
  • Rymaszewski, M., Au, W.J., Wallace, M., Winters, C., Ondrejka, C., and Batstone-Cunningham, B. 2007.
  • Second Life: The Official Guide, Indianapolis, IN: Wiley.
  • Tannenbaum, Robert S. (1998). Theoretical Foundations of Multimedia, new York: Computer Science Press.

Other resources: