Introduction to Digital Design ARCH11192 (DRAFT)
NB This page is currently being revised for 2015-16 session
Semester 1, 20 credits. Course organiser: Jules Rawlinson
Thursday 14:10 – 16:00, 7 Bristo Square, Lecture Theatre 1
Calendar tinyurl.com/ARCH11192
Summary
This course provides a foundation in techniques and theory used in the design and development of digital media for screen and print publishing. Areas covered include an introduction to graphic design theory (form, colour, typography etc.), page layout (grids), user interfaces and web design (HTML, CSS, Canvas animations). The content of the course addresses design context such as aesthetic and audience, usability and the impact of form and platform on functionality. Practical work includes designing user interfaces and showcasing these via web pages and interactives.
On completion of this course, the student will:
- Have a knowledge of graphic and user interface design theory.
- Have a knowledge of current and emerging practice in web and print design.
- Have the ability to create and manipulate bitmap and vector artwork.
- Have the ability to design, develop and publish simple HTML and CSS pages, including some basic animation and scripted interactions.
- Have the ability to research, plan, prepare, implement and evaluate web and print design.
Lecture Topics
1. What is digital design?
2. Form and Content
3. Colour and Image
4. Text and Typography
5. Embedded Media
6. Networks and Net Play
7. Websites with Style
8. Boxing Clever (Grid revisited)
9. Blank Canvas
10. Working with Widgets
11. Guest Speaker
Assessment
Coursework is used to assess progress in, and understanding of, the practice of Digital Design, and allows students to develop and apply knowledge and skills across the duration of the course as the focus shifts from small assets to interactive structures.
- Submission 1 –
Digital Design Assets 40% - Submission 2 –
Digital Design Interactive Showcase 60%
Reports
The report for Submission 1 can include a small number of images (no more than four at this stage) showing combined assets that may help show or explain use. You should include a ‘contact sheet’ in the report showing all your assets as thumbnails.
The report should be a PDF. You can ‘print’ out a PDF from any application on the lab Macs by selecting File > Print > PDF
The assets and report should be submitted in a single ZIP file.
The final report should also contain a brief appraisal/critique of the project, with suggestions as to how, with hindsight, the project may have been improved and how it could be developed in the future.
Project Brief
Available on LEARN
Course Aims
This course will push its participants to develop skills in developing materials and designs suitable for screen based multimedia
Participation in this course is intended to lead to a deep understanding of the issues encountered in digital design, and in particular the impact of platform on form, structure and content
Participants will develop their own approaches to understanding and interpreting digital design
The project will expect its participants to keep a record of their design methods and to submit information about their approach along with their practical design work
The project also aims to push designers to develop their creative and expressive voice and to challenge them to apply imaginative and conceptual ideas introduced in lecture and tutorial sessions in order to develop works of design that may end up in their professional portfolio. It also expects its participants to push themselves technically, to attempt to grasp the concepts behind design in multi format contexts and developing a sophisticated, creative response to the brief and to apply a professional approach to the subsequent development of original assets used in the project.
Finally, the project aims to provide a well defined brief that participants are expected to explore and respond to in imaginative, diverse and creative ways.
Submission Information
Submission location and format to follow
Criteria for Assessment
Work will be assessed on the basis of:
- Demonstrated skills in conceiving, creating and implementing your design work
- Demonstrated abilities in meeting the requirements of the project brief while imaginatively responding to open-ended design challenges
- Demonstrated technical competences with design and multimedia production tools
- Demonstrated management of available resources, including time and technology
- Demonstrated awareness of contextual and critical relevance
- Precision and competence in presentation, including well formatted documentation of the work
- Design quality of the work in terms of meeting functional requirements, legibility, usability, interactivity, and appropriate use of media
- Account will be taken of the risks taken and degree to which the design deviates from standard solutions.
Please note that assessment will take account of tradeoffs between the above criteria, particularly taking account of the diverse backgrounds of students in the class.
You are encouraged to seek feedback during the development of your work, but please note that adhering to feedback does not guarantee a high assessment of the completed work. Note also that the assessment of the work is not necessarily commensurate with the amount of time spent on the project work.
We will offer constructive feedback on the submissions but cannot give detailed feedback on every detail of the work submitted. Within four weeks of the first submission you will have received short written feedback on your work and a provisional mark, to be confirmed after the exam board in May/June of the year of study.
Tutors may refer to the risks taken in response to the brief, the conceptual approach you’ve taken with your design, the quality and character of the design, the clarity of the written components, and any technical issues that may help you in future.
Tutors will scale grades and refer to University’s Common Marking Scheme: http://sites.ace.ed.ac.uk/ddmhandbook/marking-scheme/
The issues of design and its evaluation will be further canvassed in Media and Culture.
Reading
Albers, J (2006, 1963 orig.) Interaction of Color, New Haven CT:Yale University Press
Armstrong, H (Ed.) (2009) Graphic Design Theory, Readings from the field, New York:Princeton Architectural Press
Berger, J (1972) Ways of Seeing, London:Penguin
Cloninger, C (2002) Fresh Styles for Web Designers, Indianopolis:New Riders
Elam, K (2004) Grid Systems: Principles of Organising Type, New York:Princeton Architectural Press
Kandinsky, W (1979, 1926 orig.) Point and Line to Plane, Mineola NY:Dover
Lidwell, W et al. (2003) Universal Principles of Design, Beverley MA:Rockport
Lupton, E (2004) Thinking with Type, New York:Princeton Architectural Press
Lupton, E & Phillips, J C (2008) Graphic Design, The New Basics, New York:Princeton Architectural Press
Miller, B (2011) Above The Fold: Understanding the Principles of Successful Web Site Design, Cincinatti:HOW Books
Pipes, A (2008) Foundations of Art and Design, London:Laurence King
Samara, T (2002) Making and Breaking the Grid, Beverley MA:Rockport
Samara, T (2007) Design Elements, A Graphic Style Manual, Beverley MA:Rockport
Shaugnessy, A (2009) Graphic Design: A User’s Manual, London:Laurence King