Course bibliography
- Hess, R. 2007. The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender, No Starch Press.
- Brito, A. 2008. Blender 3D Architecture, Buildings, and Scenery, Packt Publishing.
- Mullen, T. 2007. Introducing Character Animation with Blender, Sybex.
- Mullen T. 2008. Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, Sybex.
- Barrett E. 1995. Contextual Media: Multimedia and Interpretation, MIT, Cambridge.
- Cotterell M. and Hughes B. 1995. Software Project Management, Thompson Press, London.
- Chapman, N. and Chapman, J. 2004. Digital Multimedia. Wiley.
- Isaacs, Ellen and Walendowski, Alan. 2002. Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology, New Riders, Indianapolis.
- Jones P.H. 1998. Handbook of Team Design, McGraw-Hill, New York.
- Lansdown, John and Simon Schofield. 1995. Expressive rendering: a review of nonphotorealistic techniques, IEEE Computer Graphics & Applications, 15 (3): 29-37.
- Mitchell W.J. 1992. The Reconfigured Eye, MIT, Cambridge.
- Olsen, Gary (1997). Getting Started in Multimedia Design, Cincinnati, Ohio: North Light Books.
- Rymaszewski, M., Au, W.J., Wallace, M., Winters, C., Ondrejka, C., and Batstone-Cunningham, B. 2007.
- Second Life: The Official Guide, Indianapolis, IN: Wiley.
- Tannenbaum, Robert S. (1998). Theoretical Foundations of Multimedia, new York: Computer Science Press.
Other resources:
- Sketchup website: sketchup.google.com/
- Blender website: blender.org
- Blender Atrists forum: blenderartists.org/forum/
- Blender DVD’s available for purchase or download (CC licenced): Creature Factory & The Mancandy FAQ
- lynda.com/