Week 9 In building the ‘1.4.2 noise_fractal’ module, I have found that ‘jit.cl.noise’ is unusable in my version of Max (8.3.2), but it is usable in 7.3.2 – since I am running the later version I have resorted to using the conventional CPU-based ‘jit.noise’. Visual render of ‘1.4.2 noise_fractal’ was working, but not reproducing the […]

Week 10 This week I plan to implement a feature across the whole project where information about the unprocessed DSTFT matrix (file name, number of frames, frame size, spectral frame size and hop size) is saved as a text file, and read whenever a spectral effect is opened. The beginning of this week has been […]

Week 11 Objective for the week: 1. Add limiter, denoiser and compression to blur_water, spetral_smear and time_scramble. Having completed these objectives, I am going to tidy up all pre-existing patches into a presentation mode format before building more modules. I have also gotten rid of manual playback option in ‘blur_water’ as it isn’t cohesive in […]

Week 12 This week I have begun to build ‘1.6.1 frequency warp’. Tadej Droljc’s version of this patch is very complex with little room for personal improvement from myself. I have begun to investigate if I am able to use the ‘exponent_generator’, ‘linear_generator’ and ‘sine_generator’ from ‘1.6.3 filter_mask’ to generate element and number pairings for […]