getting aubio installed

OSX package manager homebrew

  • open the terminal
  • paste: bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
  • you will need to be online for this to happen

Get python3

On OSX, python2 is installed and should not be interfered with. Instead, use the package manager above to install python3.

brew install python3

Once this has completed, you can install aubio. To do this, I used:

python3 -m pip install aubio

There will be errors on the screen while the installer finds dependencies like numpy, but once it is completed, you should have a working version of aubio on your machine.

Check by typing

aubio -h

You should see something like this show up:

`usage: aubio [-h] [-V] …

optional arguments: -h, –help show this help message and exit -V, –version show version

commands:

help         show help message
onset        estimate time of onsets (beginning of sound event)
pitch        estimate fundamental frequency (monophonic)
beat         estimate location of beats
tempo        estimate overall tempo in bpm
notes        estimate midi-like notes (monophonic)
mfcc         extract Mel-Frequency Cepstrum Coefficients
melbands     extract energies in Mel-frequency bands
quiet        extract timestamps of quiet and loud regions
cut          slice at timestamps

use “aubio –help” for more info about each command`

Slice up a file with aubio

Take an audio file and slice it up..

First navigate to the folder where your file is:

  • cd path/to/your/folder
  • e.g. cd "/Users/mparker/Downloads/Sound Recording Task"

Next, run aubio on one of the files

aubio cut /path/to/filename

– hit enter and see little slices of audio appear in the folder you navigated to

Digital Media Design — “Taster” Course

MSc in Digital Media Design: “Taster” Course

Digital Media Design

Digital Media Design is a new masters degree programme (MSc) under development at Edinburgh College of Art, in the University of Edinburgh. The programme is intended to launch in September 2015. It will be based in many ways on our existing on-campus programme in Design and Digital Media, but will require new approaches to online teaching and learning, studio practice and assessment, among other things. This short “taster” course will allow us to experiment with some of these appraoches while giving students a feeling for the kind of programme we are aiming to create.

The course

This course is unapologetically experimental. As a student taking the course you will be helping us to form the strategies and practices we will need to run the programme. Much is not yet known about how this should work; your feedback wil be invaluable to us. We offer this course at no cost, with no promises or guarantees of what you will achieve; the course is not as yet accredited or certificated by the University. However, we believe the experience will be as valuable for students as for us the teachers. As usual, what we get out of it will depend on how much we put into it, on both sides.

Plan

The course will take place over 6 weeks, starting on 27th April 2015. Each week an online lecture will be released, corresponding to the lecture delivered to on-campus students of our course “Introduction to Digital Design“. (In week 3, exceptionally, there will be two lectures.) The lecture will generally take the form of a video/viewtorial/screencast supplemented perhaps with slides and other materials. In weeks 1, 3 and 5 an exercise will be set, which will involve a creative task. The outcome of the task will be submitted, and subjected to a public critique (“crit”) session the following week. The crit will involve at least a video commentary, with scope for asynchronous discussion. At times during the progress of the course we will aim to experiment with synchronous discussion using chat systems and also skype or similar voice technology. However, this may depend on interesting issues such as which timezones the students are in.

Requirements

No assumptions are made about your previous experience or education. You will need a computer with a broadband connection; ideally the computer will have a good-quality screen and video card, but we make no assumptions about which operating system is used. Our teaching material will often be based on the use of Mac OS X with Adobe software such as Photoshop. If you can get access to Photoshop this will be best, but in principle alternatives such as Gimp could be used (as long as it is recognised that we will not be able to advise on these). For constructing HTML/CSS pages, any text editor can be used. For communication we will use a variety of web-based tools; some of these may require accounts with 3rd-party providers (e.g. Google hangouts).

Schedule

TBA

Collective Imagery Weaving Workshop

A taster of all the things that came out of the workshop with Priscilla Chueng-Nainby and Rocio von Jungenfeld: collaborative deconstruction, construction and reconstruction of Jenkins ‘Game Design as Narrative Architecture’ into a collective weaved imagery. M&C students weaving narratives into a collective web in the Atrium, Alison House 25th Sep.