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ARCH11010 – Interactive Sound Environments

questioning linearity from podcasting to computer game audio

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Home › 2015 › February

Month: February 2015

Articulating Spaces

By Owen Green Posted on February 10, 2015 Posted in Lecture Notes

  I’m going to work towards the argument that thinking about space for the purposes of designing interactive environments can fruitfully be done from an ecological perspective (I shall, of course, explain what I mean by that). Then you’re going …

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Recent Posts

  • WWISE tutorial from Anne-Sophie Mongeau
  • Articulating Spaces
  • Interactive and Dynamic Mixing
  • The cinematization of computer game audio

Week 01

  • Beat Surfing Multilayered interfaces
  • Brian Eno's wikipedia entry Brian Eno’s wikipedia entry
  • David Meckin's transmission project Built in flash, a sound design mixing tool – beautful
  • Earl Brown foundation Earl Brown foundation
  • Eliane Radigue Eliane Radigue’s bio and short discography on Lovely Music.com
  • FirstSounds First Sounds strives to make humanity’s earliest sound recordings available to all people for all time.
  • Gescom – minidisc Gescom minidisc, shuffle play
  • Janet Cardiff and George Miller Information about Janey Cardiff’s work
  • Leafcutter John Forrester app
  • Meltdown demo video Audio and GPS based game
  • Moment form Article on moment form in 20th century music by Jonathan D. Kramer
  • Mozart's musical dice Make your own piece
  • Papa Sangre sound only game
  • Round Robin Round Robin multiple groups in Kontakt
  • Sergey Larenkov Remapping the past onto the present
  • Sonic Shuffle Domenico Sciajno Version 0.1 | Released on 15 November 2013
  • The night jar sound only game
  • The Wilhelm Scream Youtube video
  • Tuned City Tuned City is a platform researching relations between sound and space in the urban context.

Week 02

  • Ambiophonics The Science of Domestic Concert Hall Design
  • BBCs binaural research projects Current work on binaural broadcasting by the BBC
  • binaural research at Davis University What is missing in personal music? Space. Binaural and Motion Tracked Binaural Sound
  • FHX in Fiedlia Algorithm for playing back music on headphones in your music-player
  • Podcast advice from iTunes help abouy making your podcast from apple
  • Systemantics The underground text of systems lore

Week 04

  • FMOD basics youtube video
  • HDR mixing with WWISE
  • inverse square law Explanation of the inverse square law
  • Stephan Schutze – FMOD evangelist Fmod evangelist

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