Panel discussion – sound design and violence
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Sounds are made when surfaces meet and resist. If the resulting vibrations are constrained, funnelled and pressurised down tubes, across vent holes and around resonant cavities we can design either a musical instrument or a sonic weapon. Sound touches at a distance. It carries profound intimacy and closeness across space. Through the ear canal sound penetrates the body and its vibrations excite the skin. Sound’s capacity to induce a pleasure high can also be used to cause terror and uncannily, the same sound can be used for both purposes. Sound has a schizoid nature, it can be shock or awe in the ears of the listener and at the hands of the maker. Representation, mimicry, realisation… sound helps the representation of violence on screen, it makes the sight of play fighting seem real. What’s really odd is that the sounds are also fake. A punch is made-real by punishing a piece of fruit or vegetable before a microphone. What of the realities of violence when it is so clown-like in representation? Are there links between the drones (dropping real bombs) and the gamers (playing real games)? We’re heavily surveilled and digital technologies facilitate the capture and storage of sound to be used for or against us in the future. Who is listening and what are they listening for? This panel will discuss the cultural objects that touch or violate us with their sound and will attempt to explore the perplexing link between sound design and violence. This panel is chaired by Martin Parker and will feature the following panelists…
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