Month: October 2018

Lecture 07 – Impulse Responses & Convolution

SDM Week 07 – Impulse Responses & Convolution Here are the slides from today’s lecture which are based on the post by Owen Green.

Tutorial 04 – Gathering Impulse Responses (Objects)

The following is a brief overview of how to record impulse responses from software, outboard gear and acoustic objects using REAPER and Room EQ Wizard. This is supplementary to my (Jack’s) portion of Wednesday’s tutorial. I highly recommend that you also

Tutorial 04 – Gathering Impulse Responses (Spaces)

Capturing Impulse Responses of Spaces For a comprehensive overview, please refer to the supplementary material. You’ll need: A laptop with an IR utility software installed An audio interface Microphones (preferably omni-directional condensers) Speaker/s (if you are using a sweep) Things to

Lecture 06: Signal Processing

Some of the notes that follow were begun by Owen Green but have been subsequently adapted. To save you scrolling down, here’s a link to the processing manual you made in class: masterManual Introduction Whilst signal processing per se starts

Lecture 04 – re-form and re-edit

EditingAndSoundLIbraries slides Table of Contents 1. Summary of the session 2. Sound organisation 3. Are search engines musical? 4. Categorising sound 5. Tagging your sounds 5.1. Broadcast metadata explained 6. Sorting sound by various criteria 6.1. Linear organisation 6.1.1. Example

Lecture 03 – editing is descision making

Editing is decision making and the art of making descisions quickly is to leave your regrets at the door of the studio and fret as little as possible about anything that instinctively doesn’t make the grade. You usually know instantly

03 – Using the command line to process audio

The Command Line Before going further, have a read of this, it talks you through some starting points to working on the commandline: More commandline help Check out the SoX pages: sox.sourceforge.net/ 1 Managing the terminal The terminal or shell

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