Media and Culture Bibliography

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Expanded bibliography

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Main references are provided for each lecture topic on LEARN. You can also search topics on richardcoyne.com for references.

Digital Media and Play

  • Bateman, Chris, and Richard Boon. 2006. 21st Century Game Design. Hingham, Mass.: Charles River Media.
  • Caillois, Roger. 1961. Man, Play, and Games. New York, NY: The Free Press of Glencoe.
  • Childressa, Marcus D., and Ray Braswellb. 2006. Using massively multiplayer online role-playing games for online Learning. Distance Education, (27) 2, 187-196.
  • Coyne, Richard. 2003. Mindless repetition: learning from computer games. Design Studies, (24)199-212.
  • Crawford, Chris. 1982. Electronic Book: The Art of Computer Game Design. Vancouver: Washington State University. [5 February 2005] www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
  • Dovey, Jon, and Helen Kennedy. 2006. Game Cultures: Computer Games as New Media. New York: Open University Press.
  • Flanagan, Mary. 2009. Critical Play: Radical Game Design. Cambridge, MA: MIT Press
  • King, Lucien (ed.). 2002. Game On: The History and Culture of Video Games. London: Laurence King.
  • Koster, R. 2005? Theory of Fun for Game Design. Paraglyph Press.
  • Lewis, Ben. 2006. Measuring Player Perceptions of Advertising in Online Games. Louisiana: The Manship School of Mass Communication, Louisiana State University.
  • Oliver, Julian Holland. 2002. The similar eye: proxy life and public space in the MMORPG. In F. Mäyrä (ed.), Proceedings of Computer Games and Digital Cultures Conference, : 171-184. Tampere: Tampere University Press.
  • Rabin (ed), Steve. 2005. Introduction to Game Development. Hingham, Mass.: Charles River Media.
  • Winnicott, D. W. 1991. Playing and Reality. London: Routledge. First published in 1971.

Theories of Design

  • Alexander, Christopher. 1988. A city is not a tree. In J. Thackara (ed.), Design After Modernism: 67-84. London: Thames and Hudson.
  • Bolter, J. David, and Diane Gromala. 2003. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press.
  • Buchanan, Richard. 1995. Wicked problems in design thinking. In V. Margolin, and R. Buchanan (eds.), The Idea of Design: 3-20. Cambridge, Mass.: MIT Press.
  • Chalmers, Matthew. 2003. Seamful design and ubicomp infrastructure. Proceedings of Ubicomp2003 Workshop At the Crossroads: The Interaction of HCI and Systems Issues in UbiComp. Seattle, WA: www.dcs.gla.ac.uk/~matthew/papers/ubicomp2003HCISystems.pdf.
  • Coyne, Richard, and Adrian Snodgrass. 1991. Is designing mysterious? Challenging the dual knowledge thesis. Design Studies, (12) 3, 124-131.
  • Coyne, Richard, Hoon Park, and Dorian Wiszniewski. 2000. Design devices: what they reveal and conceal. Kritische Berichte: Zeitschrift für Kunst- und Kulturwissenschaften, (3)55-69.
  • Coyne, Richard, Hoon Park, and Dorian Wiszniewski. 2002. Design devices: digital drawing and the pursuit of difference. Design Studies, (23) 3, 263-286.
  • Coyne, Richard. 2005. Wicked problems revisited. Design Studies, (26) 1, 5-17.
  • Coyne, Richard. 2008. The net effect: Design, the rhizome, and complex philosophy. Futures, (40)552-561.
  • Cross, Nigel. 2001. Can a machine design? Design Issues, (17) 4, 44-50.
  • Ehn, Pelle. 1988. Work-Oriented Design of Computer Artifacts. Stockholm: Arbetslivscentrum.
  • Isaacs, Ellen, and Alan Walendowski. 2002. Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology. Indianapolis, Indiana: New Riders.
  • Kalay, Yehuda E. 2004. Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design. London: MIT Press.
  • Leach, Neil, and RIBA Future Studies. 2002. Designing for a Digital World. Chichester: Wiley-Academic.
  • Malnar, Joy Monice, and Frank Vodvarka. 2004. Sensory Design. University of Minnesota Press.
  • Norman, Donald A. 2002. The Design of Everyday Things. New York: Basic Books.
  • Norman, Donald A. 2004. Emotional Design: Why We Love (Or Hate) Everyday Things. New York: Basic Books.
  • Preece, Jenny, Yvonne Rogers, and Helen Sharp. 2002. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: Wiley.
  • Rank, Stephen, Carl O’Coill, Cornelia Boldyreff, and Mark Doughty. 2004. Software, architecture, and participatory design. Proc. WISER’04: eprints.lincoln.ac.uk/28/21/f18-rank.pdf. Newport Beach, CA: ACM.
  • Rogers, Yvonne, Jenny Preece, and Helen Sharp. 2007. Interaction Design: Beyond Human-Computer Interaction. Chichester, West Sussex: Wiley.
  • Sonnenschein, David. 2001. Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema. Studio City, CA: Michael Wiese Productions.
  • Thackara, John. 2002. The design challenge of pervasive computing. Doors of Perception, (7) flow.doorsofperception.com/jt_intro.html,
  • Thackara, John. 2005. In the Bubble: Designing in a Complex World. Cambridge, MA: MIT Press.

Computers and Society

  • Casalegno, Federico. 2004. Thought on the convergence of digital media, memory, and social and urban spaces. Space and Culture, (7) 313-326,
  • Coyne, Richard, John Lee, and Martin Parker. 2005. Permeable portals: designing congenial web sites for the e-society. Tangentium, (2) 1, www.personal.leeds.ac.uk/~polaw/tangentium/jan05/index.html.
  • Filmer, Paul. 2003. Songtime: sound culture, rhythm and sociality. In M. Bull, and L. Back (eds.), The Auditory Culture Reader: 91-112. Oxford: Berg.
  • Galloway, Anne, and Matt Ward. 2006. Locative media as socialising and spatializing practice: learning from archaeology. Leonardo Electronic Almanac, (14) 3,
  • Griffiths, Mark. 2003. Sex on the Internet: Issues, concerns, and implications. In J. Turow, and A. L. Kavanaugh (eds.), The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family: 261-281. Cambridge, Mass.: MIT.
  • Hillier, Bill. 2002. A theory of the city as object: or, how spatial laws mediate the social construction of urban space Urban Design International (7)153-179.
  • Hughes, T. P.. , in , ed. , Cambrideg, Mass.: MIT Press, . 1990. The evolution of large technological systems. In W. E. Bijker, T. P. Hughes, and T. J. Pinch (eds.), The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology: 51-82. Cambridge, MA: MIT Press.
  • Latour, Bruno. 2005. Reassembling the Social: An Introduction to Actor-network-theory Oxford: Oxford University Press.
  • Ling, R. 2004. The Mobile Connection: The Cell Phone’s Impact on Society. San Francisco, CA: Morgan Kaufmann.
  • Mackenzie, Adrian. 2006. Cutting Code: Software and Sociality (Digital Formations). New York: Peter Lang.
  • Meyrowitz, Joshua. 1985. No Sense of Place: The Impact of Electronic Media on Social Behavior. New York: Oxford University Press.
  • Miller, John H., and Scott E. Page. 2007. Complex Adaptive Systems: An Introduction to Computational Models of Social Life. Princeton NJ: Princeton University Press.
  • Minsky, Marvin Lee. 1986. The Society of Mind. New York: Simon and Schuster.
  • Mitchell, William, J. 1995. City of Bits: Space, Place, and the Infobahn. Cambridge, Mass.: MIT Press.
  • Ofcom. 2008. Report: Social Networking: A quantitative and qualitative research report into attitudes, behaviours and use. London: Ofcom (Office of Communications).
  • Scharl, Arnold. 2007. Towards the geospatial web: Media platforms for managing geotagged knowledge repositories. In A. Scharl, and K. Tochtermann (eds.), The Geospatial Web: How Geo-Browsers, Social Software and the Web 2.0 are Shaping the Network Society: 3-14. London: Springer.
  • Schutz, Alfred. 1964. Making music together. In A. Brodersen (ed.), Alfred Schutz, Collected Papers II: Studies in Social Theory: 159-178. The Hague: Martinus Nijhoff.
  • Sharl, Arno. 2007. Towards the geospatial web: Media platforms for managing geotagged knowledge repositories. In A. Scharl, and K. Tochtermann (eds.), The Geospatial Web: How Geo-Browsers, Social Software and the Web 2.0 are Shaping the Network Society: 3-14. London: Springer.
  • Szekfü, Balázs, and Zsuzsanna Szvetelszky. 2005. The emergence of gossip: Effects of networked communication technologies on the evolution of self-organizing social beliefs. In K. Nyíri (ed.), Proc. Seeing, Understanding, Learning in the Mobile Age: 439-457. Budapest: Institute for Philosophical Research of the Hungarian Academy of Sciences and T-Mobile Hungary Co Ltd.
  • Turow, Joseph, and Andrea L. Kavanaugh (eds). 2003. The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family. Cambridge, Mass.: MIT Press.
  • Weber, Max. 1958. The Rational and Social Foundations of Music. Carbondale, IL: Southern Illinois University Press.
  • Williams, Robin, and David Edge. 1996. The social shaping of technology. In W. H. Dutton (ed.), Information and Communication Technologies: 53-67. Oxford: Oxford University Press.
  • Yang, Guobin. 2003. The co-evolution of the Internet and civil society in China Asian Survey, (43) 3, 405-422.

Voice and Text

  • Adcock, Craig. 1992. Marcel Duchamp’s gap music: operations in the space between art and noise. In D. Kahn, and G. Whitehead (eds.), Wireless Imagination: Sound, Radio, and the Avant-Garde: 105-138. Cambridge, Mass.: MIT Press.
  • Barthes, Roland. 1977. The grain of the voice. Image, Music, Text: 179-189. London: Fontana.
  • Bolter, J. David. 2001. Writing Space: Computers, Hypertext, and the Remediation of Print. Mahwah, N.J.: Lawrence Erlbaum Associates.
  • Bolter, Jay David. 1994. Topographic writing: Hypertext and the electronic writing space. In P. Delany, and G. P. Landow (eds.), Hypermedia and Literary Studies: 105-118. Cambridge, MA: MIT Press.
  • Bregman, Albert S. 1990. Auditory Scene Analysis: The Perceptual Organization of Sound. Cambridge, Mass.: MIT Press.
  • Bull, Michael. 2000. Sounding Out the City: Personal Stereos and the Management of Everyday Life. Oxford: Berg.
  • Bull, Michael. 2004. Thinking about sound, proximity and distance in Western experience: the case of Odyssius’s walkman. In V. Erlmann (ed.), Hearing Cultures: Essays on Sound, Listening and Modernity: 173-190. Oxford: Berg.
  • Bull, Michael. 2005. The intimate sounds of urban experience: An auditory epistemology of everyday mobility. In K. Nyíri (ed.), A Sense of Place: The Global and the Local in Mobile Communication: 169-178. Vienna: Passagen Verlag.
  • Bull, Michael. 2007. Sound Moves: iPod Culture and Urban Experience. Abingdon: Routledge.
  • Burrows, David. 1990. Sound, Speech, and Music. Amherst: University of Massachusetts Press.
  • Chion, Michel. 1994. Audio-Vision: Sound on Screen. Trans. C. Gorbman. New York: Columbia University Press.
  • Coyne, Richard, and Martin Parker. 2005. Sounding Off: The Place of Voice in Ubiquitous Digital Media. In K. Nyíri (ed.), Proc. Seeing, Understanding, Learning in the Mobile Age, Budapest, April 28–30: 129-134
  • Coyne, Richard, and Martin Parker. 2006. Voices out of place: Voice, non-place and ubiquitous digital communications. In K. Nyíri (ed.), Mobile Understanding: The Epistemology of Ubiquitous Communication: 171-182. Vienna: Passagen Verlag.
  • Coyne, Richard, and Martin Parker. 2009. Voice and space: The agency of the acousmêtre in spatial design. In P. Turner, S. Turner, and E. Davenport (eds.), Exploration of Space, Technology and Spatiality: Interdisciplinary Perspectives: 102-112. Hershey PA: Information Science Reference.
  • Coyne, Richard, Raymond Lucas, Jia Li, Martin Parker, and John Lee. 2007. Co-operation and complicity: Voices, robots, and tricksters in the digital marketplace. International Journal of Architectural Computing (IJAC), (5) 1, 161-175.
  • Derrida, Jacques. 1982. Signature event context. Margins of Philosophy: 307-330. Chicago: University of Chicago press.
  • Doane, Mary Ann. 1985. The voice in the cinema: The articulation of body and space. In E. Weis, and J. Belton (eds.), Film Sound: Theory and Practice: 162-176. New York: Columbia University Press.
  • Filmer, Paul. 2003. Songtime: sound culture, rhythm and sociality. In M. Bull, and L. Back (eds.), The Auditory Culture Reader: 91-112. Oxford: Berg.
  • Goodman, Steve. 2009. Sonic Warfare: Sound, Affect, and the Ecology of Fear. Cambridge, MA: MIT Press.
  • Grueneisen, Peter. 2003. Soundspace: Architecture for Sound and Vision. Princeton NJ: Princeton Architectural Press.
  • Havelock, E.A. 1986. The Muse Learns to Write: Reflections on Orality and Literacy from Antiquity to the Present. New Haven: Yale University Press.
  • How Voice Activates and Advances the Human-Computer Relationship. Cambridge, MA: MIT Press.
  • Howard, Deborah, and Laura Moretti. 2009. Sound and Space in Renaissance Venice: Architecture, Music, Acoustics. New Haven, Conn.: Yale University Press.
  • Johnson-Eilola, Johndan, and Amy C. Kimmheab. 2003. After hypertext: Other ideas. New Ideas in Psychology, (16)141-157.
  • Karandinou, Anastasia, Christina Achtypi, and Stylianos Giamarelos (eds). 2008. Athens by Sound. Athens: Hellenic Ministry of Culture.
  • Landow, George P. 1994. Hypertext as collage-writing. In P. Delany, and G. P. Landow (eds.), Hypermedia and Literary Studies: 150-170. Cambridge, MA: MIT Press.
  • Landow, George P., and Paul Delany. 1994. Hypertext, hypermedia and literary studies: the state of the art. In P. Delany, and G. P. Landow (eds.), Hypermedia and Literary Studies: 3-50. Cambridge, MA: MIT Press.
  • McCaffery, Steve. 1997. From phonic to sonic: The emergence of the audio poem. In A. Morris (ed.), Sound States: Innovative Poetics and Acoustical Technologies: 149-168. Chapel Hill: The University of North Carolina Press.
  • McLuhan, Marshall. 1968. The Medium is the Massage (long playing record). CS 9501, CL2701: Columbia Records.
  • Morris, Adalaide. 1997. Sound technologies and the modernist epic: H.D. on the air. In A. Morris (ed.), Sound States: Innovative Poetics and Acoustical Technologies: 32-55. Chapel Hill: The University of North Carolina Press.
  • Murch, Walter. 2003. Touch of Silence. In L. Sider, D. Freeman, and J. Sider (eds) (eds.), Soundscape: The School of Sound Lectures 1998-2001: 83-102. London: Wallflower Press.
  • Naguib, Marc, and R. Haven Wiley. 2001. Estimating the distance to a source of sound: mechanisms and adaptations for long-range communication. Animal Behaviour, (62) 5, 825-837.
  • Nass, Clifford, and Scott Brave. 2007. Wired for Speech
  • Parker, Martin. 2008. A response to ‘Athens by Sound’. In A. Karandinou, C. Achtypi, and S. Giamarelos (eds.), Athens by Sound: 32-34. Athens: Hellenic Ministry of Culture.
  • Richards, K Malcolm. 2008. Derrida Reframed: A Guide for the Arts Student. London: IB Tauris.
  • Roads, Curtis. 2001. Microsound. Cambridge, Mass.: MIT Press.
  • Roden, Steve, and Brandon Labelle (ed). 1999. Site of Sound: of Architecture and the Ear. Los Angeles: Smart Art Press.
  • Serres, Michel. 2007. The Parasite. Trans. L. R. Schehr. Minneapolis: University of Minnesota Press.
  • Sider, Larry, Diane Freeman, and Jerry Sider (eds). 2003. Soundscape: The School of Sound Lectures 1998-2001. London: Wallflower Press.
  • Smith, Bruce. 2004. Listening to the wild blue yonder: the challenges of acoustic ecology. In V. Erlmann (ed.), Hearing Cultures: Essays on Sound, Listening and Modernity: 21-41. Oxford: Berg.
  • Sonnenschein, David. 2001. Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema. Studio City, CA: Michael Wiese Productions.
  • Sonnenschein, David. 2001. Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema. Studio City, CA: Michael Wiese Productions.
  • Sterne, Jonathan. 2005. The Audible Past: Cultural Origins of Sound Reproduction. Durham, NC: Duke University Press.
  • Tapia, Alejandro. 2003. Graphic design in the digital era: the rhetoric of hypertext. Design Issues, (19) 1, 5-24.
  • Thompson, Emily. 2004. The Soundscape of Modernity: Architectural Acoustics and the Culture of Listening in America, 1900-1933. Cambridge, MA: MIT Press.
  • Toop, David. 1995. Ocean of Sound: Aether Talk, Ambient Sound and Imaginary Worlds. London: Serpent’s Tail. [with Martin Parker]
  • Vovolis, Thanos. 2003. The voice and the mask in ancient Greek tragedy. In L. Sider, D. Freeman, and J. Sider (eds.), Soundscape: The School of Sound Lectures 1998-2001: 73-82. London: Wallflower Press.
  • Weis, Elizabeth, and John Belton (eds). 1985. Film Sound: Theory and Practice. New York: Columbia University Press.
  • Weiss, Allen S. 2000. Experimental Sound and Radio. Cambridge, MA: MIT Press.
  • Zizek, Slavoj. 1996. “I hear you with my eyes”; or, the invisible master. In R. Saleci, and S. Zizek (eds.), Gaze and Voice as Love Objects: 90-126. Durham, NC: Duke University Press.

Digital Media and the Body

  • Crang, Mike, Phil Crang, and May Jon. 1999. Virtual Geographies: Bodies, Space and Relations. London: Routledge.
  • Cytowic, Richard E. 1989. Synesthesis: A Union of the Senses. New York: Springer-Verlag.
  • Feigl, Herbert. 1958. The “mental” and the “physical”. In G. Maxwell, and M. Scriver (eds.), Concepts, Theories and the Mind-body Problem: 370-497. Minneapolis: University of Minnesota Press.
  • Hansen, Mark B. 2006. Bodies in Code: Interfaces with Digital Media. London: Routledge.
  • Hayles, N. Katherine. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago, IL.: University of Chicago Press.
  • Ihde, Don. 2002. Bodies in Technology. Minnesota, Indianapolis: University of Minnesota Press.
  • Johansen, T.K. 2007. Aristotle on the Sense-Organs. Cambridge: Cambridge University Press.
  • Johnson, Mark. 1987. The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason. Chicago, Ill.: University of Chicago Press.
  • Mackenzie, Adrian. 2002. Transductions: Bodies and Machines at Speed. London: Continuum.
  • Pallasmaa, Juhani. 2005. The Eyes of the Skin: Architecture and the Senses. Chichester, England: Wiley.
  • Palumbo, Maria Luisa. 2000. New Wombs: Electronic Bodies and Architectural Disorders. Basel: Birkhäuser.
  • Pfeifer, Rolf, and Josh C. Bongard. 2006. How the Body Shapes the Way We Think: A New View of Intelligence. Cambridge, MA: MIT Press.
  • Reger, B.D., K.M. Flemming, V. Sanguineti, S. Alford, and F.A. Mussa-Ivaldi. 2001. Connecting brains to robots: An artificial body for studying the computational properties of neural tissues. Artificial Life, (6) 307-324,
  • Schroeder, Franziska. 2009. Re-situating Performance Within The Threshold: Performance Practice Understood Through Theories Of Embodiment. Saarbrücken, Germany: VDM Publishing.
  • Taussig, Michael. 1993. Mimesis and Alterity: A Particular History of the Senses. London: Routledge.

Theories of Metaphor

  • Black, Max. 1962. Models and Metaphors: Studies in Language and Philosophy. Ithaca: Cornell University Press.
  • Coyne, Richard, Adrian Snodgrass, and David Martin. 1994. Metaphors in the Design Studio. JAE (Journal of Architectural Education), (48) 2, 113-125.
  • Derrida, Jacques. 1974. White mythology: Metaphor in the text of philosophy. New Literary History, (61)5-74.
  • Hesse, Mary. 1980. The explanatory function of metaphor. In M. Hesse (ed.), Revolutions and Reconstructions in the Philosophy of Science: 111-124. Brighton, Sussex: Harvester Press.
  • Mallinson, Helen. 2004. Metaphors of experience: the voice of air. The Philosophical Forum, (35) 2, 161-177.
  • Milne, E. 2000. Vicious circles. Metaphor and the historiography of cyberspace. Social Semiotics, (10) 1, 99-108.
  • Palladino, P., and Young T. 2003. Fight Club and the World Trade Center: On metaphor, scale, and the spatio-temporal (dis)location of violence. Cultural Values, (7) 2, 195-218.
  • Ricoeur, Paul. 1977. The Rule of Metaphor. Trans. R. Czerny, K. McLaughlin, and J. Costello. London: Routledge and Kegan Paul.
  • Schön, Donald. 1979. Generative metaphor: a perspective on problem-setting in social policy. In A. Ortony (ed.), Metaphor and Thought: 254-283. Cambridge: Cambridge University Press.
  • Snodgrass, A.B., and R.D. Coyne. 1992. Models, metaphors and the hermeneutics of designing. Design Issues, (9) 1, 56-74.
  • Turbayne, Colin M. 1970. The Myth of Metaphor. Columbia: University of South Carolina Press.

VR and Techno-Utopias

  • Al-Attili, Aghab, and R. D. Coyne. 2004. Embodiment and illusion: The implications of scale as a cue for immersion in virtual environments. Proc. 1st ASCAAD International Conference, e-Design in Architecture, KFUPM, Dhahran, Saudi Arabia273-293.
  • Crang, Mike, Phil Crang, and May Jon. 1999. Virtual Geographies: Bodies, Space and Relations. London: Routledge.
  • De Landa, Manuel. 2002. Intensive Science and Virtual Philosophy. London: Continuum.
  • Grosz, Elizabeth. 2001. Architecture from the Outside: Essays on Virtual and Real Space. Cambridge, Mass.: MIT Press.
  • Heim, Michael. 1998. Virtual Realism. New York: Oxford University Press.
  • MacKenzie, Donald. 2006. The Material Production of Virtuality: Innovation, Cultural Geography, and Facticity in Derivatives Markets. University of Edinburgh: www.sps.ed.ac.uk/staff/documents/CulturalGeography.pdf.
  • Massumi, Brian. 2002. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press. Brian Massumi.
  • Relph, Edward. 2007. Spirit of Place and Sense of Place in Virtual Realities. Techné: Research in Philosophy and Technology, Special Issue: Real and Virtual Places (scholar.lib.vt.edu/ejournals/SPT/v10n3/), (10) 3, 17-25.
  • Richens, Paul, and Nitsche Michael. 2005. Mindstage: Towards a Functional Virtual Architecture. Computer Aided Architectural Design Futures 2005: Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures: 331-340. Vienna: CAADFutures.
  • Robins, Kevin, and Les Levidow. 1995. Soldier, Cyborg, Citizen. In J. Brook, and I. A. Boal (eds.), Resisting the Virtual Life: The Culture and Politics of Information: 131-143. San Francisco: City Lights.
  • Turner, Phil, Susan Turner, and Fiona Carroll. 2005. The tourist gaze: towards contextualised virtual environments. In P. Turner, and E. Davenport (eds.), Spatiality, Spaces and Technology: 281-297. Dordrecht: Kluwer.
  • Wiszniewski, Dorian, and Richard Coyne. 2002. Mask and identity: The hermeneutics of self construction in the information age. In A. Renninger, and W. Shumar (eds.), Building Virtual Communities: Learningand Change in Cyberspace: 191-214. Cambridge: Cambridge University Press.

AI and Creativity

  • Barr, Avron, Edward A. Feigenbaum, and Paul R. Cohen. 1981. The Handbook of Artificial Intelligence. Stanford, Calif.: HeurisTech Press.
  • Moravec, Hans P. 1988. Mind Children: The Future of Robot and Human Intelligence. Cambridge, Mass.: Harvard University Press.
  • Schank, Roger C., and Robert P. Abelson. 1977. Scripts, Plans, Goals and Understanding: An Inquiry into Human Knowledge Structures. Hillsdale, N.J.: Erlbaum.
  • Simon, Herbert. 1969. The Sciences of the Artificial. Cambridge: MIT Press.
  • Simon, Herbert. 1973. The structure of Ill-Structured problems. Artificial Intelligence, (4)181-201.

Critical Theories of Digital Media

  • Coyne, Richard, and Dorian Wiszniewski. 2000. Technical deceits: critical theory, hermeneutics and the ethics of information technology. International Journal of Design Sciences and Technology, (8) 1, 9-18.
  • Feenberg, A. 2002. Transforming Technology: A Critical Theory Revisited. Oxford: Oxford University Press.
  • Lovink, Geert. 2003. Dark Fibre: Tracking Critical Internet Culture. Cambridge, Mass.: MIT Press.
  • Lovink, Geert. 2003. Zero Comments: Blogging and Critical Internet Culture. London: Routledge.
  • Macek, Steve. 2006. Divergent critical approaches to new media. New Media and Society, (8) 6, 1031–1038.
  • Marx, Karl. 1977. Karl Marx: Selected Writings. Oxford: Oxford University Press.
  • McLellan, David. 1977. Marx After Marx: An Introduction. London: MacMillan.

Sound Design

  • Arnheim, R., Radio, trans. M. Ludwig and H. Read, London: Faber & Faber, 1936.
  • Augoyard, J.-F. and H. Torgue, Sonic Experience: A Guide to Everyday Sounds, trans. A. McCartney and D. Paquette, Montreal: McGill-Queen’s University Press, 2005.
  • Auner, J., A Schoenberg Reader: Documents of a Life, New Haven: Yale University Press, 2003.
  • Bregman, A.S., Auditory Scene Analysis: The Perceptual Organization of Sound,Cambridge, Mass.: MIT Press, 1990.
  • Bull, Michael. 2000. Sounding Out the City: Personal Stereos and the Management of Everyday Life. Oxford: Berg.
  • Chion, M., Audio-Vision: Sound on Screen, trans. C. Gorbman, New York: Columbia University Press, 1994.
  • Chion, M., The Voice in Cinema, trans. C. Gorbman, New York: Columbia University Press, 1999.
  • Classen, Constance. 1993. Worlds of Sense: Exploring the Senses in History and across Cultures. London: Routledge.
  • Connor, S., Dumbstruck: A Cultural History of Ventriloquism, Oxford: Oxford University Press, 2000.
  • Cott, J., Stockhausen: Conversations with the Composer, London: Picador, 1974.
  • Coyne, Richard, and Martin Parker. 2006. Voices out of place: Voice, non-place and ubiquitous digital communications. In K. Nyíri (ed.), Mobile Understanding: The Epistemology of Ubiquitous Communication: 171-182. Vienna: Passagen Verlag.
  • Havelock, E.A., The Muse Learns to Write: Reflections on Orality and Literacy from Antiquity to the Present, New Haven: Yale University Press, 1986.
  • Howes (ed), David. 2005. Empire of the Senses: The Sensual Culture Reader. Oxford: Berg.
  • Hunt, H., ‘Synaesthesia, metaphor and consciousness: A cognitive-developmental perspective’, Journal of Consciousness Studies, 12: 12, 2005, 26-45.
  • Kahn, D. and G. Whitehead (eds), Wireless Imagination: Sound, Radio, and the Avant-Garde, Cambridge, Mass.: MIT Press.
  • Kahn, D., Noise, Water, Meat: A History of Sound in the Arts, Cambridge, MA: MIT Press, 2001.
  • Krims (ed), A., Music/Ideology: Resisting the Aesthetic, Amsterdam, The Netherlands: G+B Arts International, 1998.
  • LaBelle, B., Background Noise: Perspectives on Sound Art, New York: Continuum, 2006.
  • Leroi-Gourhan, A., Gesture and Speech, trans. A. Bostock Berger, Cambridge, Mass.: MIT Press, 1993.
  • Lyotard, J.-F., ‘A few words to sing’, in A. Krims (ed.), Music/Ideology: Resisting the Aesthetic, Amsterdam, The Netherlands: G+B Arts International, 1998, 15-36.
  • Martin (ed), E., Architecture as a Translation of Music, New York: Princeton Architectural press, 1994.
  • Matossian, N., Xenakis, London: Kahn and Averill, 1986.
  • Miller, C.T. and A.A. Ghazanfar, ‘Meaningful acoustic units in nonhuman primate vocal behavior’, in M. Bekoff, C. Allen and G.M. Burghardt (eds), The Cognitive Animal: Empirical and Theoretical Perspectives on Animal Cognition,Cambridge, Mass.: MIT Press, 2002, 265-273.
  • Morris (ed), A., Sound States: Innovative Poetics and Acoustical Technologies, Chapel Hill: The University of North Carolina Press, 1997.
  • Naguib, M. and R.H. Wiley, ‘Estimating the distance to a source of sound: mechanisms and adaptations for long-range communication’, Animal Behaviour, 62: 5, 2001, 825-837.
  • Novak, M., ‘Computation and composition’, in E. Martin (ed.), Architecture as a Translation of Music, New York: Princeton Architectural press, 1994, 64-67.
  • Ong, W.J., Orality and Literacy: The Technologizing of the Word, London: Routledge, 2002.
  • Roden, Steve, and Brandon Labelle (ed). 1999. Site of Sound: of Architecture and the Ear. Los Angeles: Smart Art Press.
  • Rousseau, J.J., Essay on the Origin of Languages, trans. J.H. Moran and A. Gode, Chicago: University of Chicago Press, 1966.
  • Schafer, R. Murray. 1993. The Soundscape: Our Sonic Environment and the Tuning of the World. Rochester, Vt.: Destiny. First published in 1977.
  • Sterne, Jonathan. 2005. The Audible Past: Cultural Origins of Sound Reproduction. Durham, NC: Duke University Press.
  • Thompson, Emily. 2004. The Soundscape of Modernity: Architectural Acoustics and the Culture of Listening in America, 1900-1933. Cambridge, MA: MIT Press.
  • Weis, Elizabeth, and John Belton (eds). 1985. Film Sound: Theory and Practice. New York: Columbia University Press.

The Brain

  • Al-Chalabi, Ammar, Martin R. Turner, and R. Shane Delamont. 2008. The Brain: A Beginner’s Guide. Oxford: Oneworld
  • Brown, Stuart, and Christopher Vaughan. 2009. Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul [Kindle Edition]. New York: Avery
  • Campbell, A.T., T. Choudhury, S. Hu, H. Lu, M.K. Mukerjee, M. Rabbi, and R.D.S. Raizada. 2010. NeuroPhone: Brain-mobile phone interfaceusing a wireless EEG headset. Proc. MobiHeld,. New Delhi, India: ACM.
  • Clark, Andy. 1997. Being There: Putting Brain, Body and World Together Again. Cambridge, Mass.: MIT Press
  • 1999. Where brain, body and world collide. Journal of Cognitive Systems Research, (1)5-17.
  • Damasio, Antonio. 2004. Looking for Spinoza: Joy, Sorrow and the Feeling Brain. London: Vintage
  • Damasio, Antonio. 2006. Descartes’ Error: Emotion, Reason and the Human Brain. London: Vintage Books
  • Edelstein, E., K. Gramman, J. Schulze, N. Bigdely-Shamlo, E. van Erp, A. Vankov, S. Makeig, L. Wolszon, and E. Macagno. 2008. Neural responses during navigation in the virtual aided design laboratory: Brain dynamics of orientation in architecturally ambiguous space. In S. Haq, C. Hölscher, and S. Torgrude (eds.), SFB/TR 8 Report No. Report Series of the Trans-regional Collaborative Research Center SFB/TR 8 Spatial Cognition: 35-41.
  • Edwards, B. 1979. Drawing on the Right of the Brain. Los Angeles: J P Tarcher
  • Friehs, Gerhard M. , Vasilios A.  Zerris, Catherine L.  Ojakangas, Mathew R.  Fellows, and John P. Donoghue. 2004. Brain–machine and brain–computer Interfaces. Stroke, (35) 2702-2705.
  • Gere, Charlie. 2004. Brains-in-vats, giant brains and world brains: the brain as metaphor in digital culture. Studies in History and Philosophy of Biological and Biomedical Sciences, (35)351-366.
  • Greenfield, Susan. 2000. The Private Life of the Brain. London: Penguin
  • Heesy, Christopher P. 2008. Ecomorphology of orbit orientation and the adaptive significance of binocular vision in primates and other mammals. Brain, Behaviour and Evolution, (71)54-67.
  • Lakoff, George. 2008. The neural theory of metaphor. In R. W. Gibbs (ed.), The Cambridge Handbook of Metaphor and Thought: 17-38. Cambridge, UK: Cambridge University Press.
  • Markram, Henry. 2006. The blue brain project. Nature Reviews, (7)153-160.
  • Mavros, Panos, and Richard Coyne. 2012. Engaging the brain: Implications of mobile EEG for spatial representation. Proc. eCAADe Conference. Prague.
  • Mavros, Panagiotis, Richard Coyne, Jennifer Roe, and Peter Aspinall. 2012. Engaging the brain: Implications of mobile EEG for spatial representation. Proc. Digital Physicality — Physical Digitality: eCAADe Conference. Prague, Czech Republic: Molab.
  • Ramachandran, V.S. 2011. The Tell-Tail Brain: Unlocking the Mysteries of Human Nature. London: William Heinemann
  • Ratcliffe, Matthew. 2002. Heidegger’s attunement and the neuropsychology of emotion. Phenomenology and the Cognitive Sciences (1)287–312.
  • Reger, B.D., K.M. Flemming, V. Sanguineti, S. Alford, and F.A. Mussa-Ivaldi. 2001. Connecting brains to robots: An artificial body for studying the computational properties of neural tissues. Artificial Life, (6) 307-324.
  • Rosenfield, Israel. 1988. The Invention of Memory: A New View of the Brain. New York: Basic Books
  • Stafford, Tom, and Matt Webb. 2004. Mind Hacks: Tips and Tricks for Using Your Brain. North Sebastopol, CA: O’Reilly
  • Uttal, William R. 2011. Mind and Brain. Cambridge, MA: MIT Press
  • Ward, A. 1989. Design cosmologies and brain research. Design Studies, (5) 4.
  • Wolpaw, J. R., N. Birbaumer, D. J. McFarland, G. Pfurtscheller, and T. M. Vaughan. 2002. Brain–computer interfaces for communication and control. Clinical Neurophysiology, (113) 6, 767–791.
Social media and political transformation
  • Ghannam, Jeffrey. 2011. Social Media in the Arab World: Leading up to the Uprisings of 2011. Washington DC: Center for International Media Assistance
  • Joffé, George. 2011. The Arab Spring in North Africa: origins and prospects. Journal of North African Studies, (16) 4, 507–532.
  • Khosharay, Sevi. 2011. Civil Resistance and Contentious Politics: Creating Opportunities through Information and Communication Technologies (MSc Dissertation). Edinburgh: MSc by Research in Digital Media and Culture, The University of Edinburgh
  • McDonough, Tom (ed.). 2002. Guy Debord and the Situationalist International: Texts and Documents. Cambridge, MA: MIT Press

Big data

 

  • Dumbill, Edd. 2012. What is big data? An introduction to the big data landscape. O’Reilly website, (beta.oreilly.com/ideas/what-is-big-data).
  • Hargittai, Eszter. 2015. Is bigger always better? Potential bias of big data derived from social network sites. Annals , AAPSS, (659)63-76.
  • Kitchin, Rob. 2014. The real-time city? Big data and smart urbanism. GeoJournal, (79)1-14.
  • Lazer, David, Ryan Kennedy, Gary King, and Alessandro Vespignani. 2014. The parable of Google flu: Traps in big data analysis. Science, (343) March, 1203-1205.
  • Lyon, David. 2014. Surveillance, Snowden, and Big Data: Capacities, consequences, critique. Big Data and Society, (DOI: 10.1177/2053951714541861)1-13.
  • Mayer-Schonberger, Victor, and Kenneth Cukier. 2013. Big Data: A Revolution That Will Transform How We Live, Work, and Think. Boston, MA: Eamon Dolan
  • Rabaria, Chirag, and Michael Storpera. 2014. The digital skin of cities: urban theory and research in the age of the sensored and metered city, ubiquitous computing and big data. Cambridge Journal of Regions, Economy and Society, (doi:10.1093/cjres/rsu021)1-16.
  • Wang, Tricia. 2013. Big data needs thick data. Ethnography Matters, (ethnographymatters.net/blog/2013/05/13/big-data-needs-thick-data/).

 

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